I have no idea, a new version of cocoa pods was not working with the static library. It was working before and I didn’t change any code in podspec. Xcode couldn’t find my library when it was building.
So, I decided to change the current static library to the framework. I wrote about how to build enable bit code for the static library.
I don’t want to change current my code and the current code cannot change to framework because it was using other static libraries inside, too.
I changed my build code like following
# build.sh folder="Release" project_name="mycustomlib" lib_name="libmycustom" name_simulator=$lib_name"_simulator" name_device=$lib_name"_device" xcodebuild OTHER_CFLAGS="-fembed-bitcode" -target $project_name build xcodebuild OTHER_CFLAGS="-fembed-bitcode" -sdk iphonesimulator -target $project_name build rm -r build/Production-SDK cp -r build/$folder-iphoneos build/Production-SDK cp build/$folder-iphonesimulator/$lib_name.a build/Production-SDK/$name_simulator.a mv build/Production-SDK/$lib_name.a build/Production-SDK/$name_device.a cd build/Production-SDK/ lipo -create $name_simulator.a $name_device.a -output $lib_name.a rm $name_device.a rm $name_simulator.a file $lib_name.a # Time For Building Framework rm -rf $lib_name".framework" mkdir $lib_name".framework" LIBTOOL_FLAGS="-static" libtool -no_warning_for_no_symbols $LIBTOOL_FLAGS -o $lib_name.framework/$lib_name $lib_name.a cp -r ./usr/local/include $lib_name.framework/Headers/ cp ../../fwInfo.plist $lib_name.framework/Info.plist open .
You need to have fwInfo.plist for framework plist file. You can create easily framework plist file from the Xcode.
File > Project > Framework & Library > Cocoa Touch Framework
After that copy, the info.plist, and change to
fwInfo.plist. Put in the same path with
After running the
build.sh , you will see the framework file, too.